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Channel: Answers for "Input.GetKeyUp for Axis input"
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Answer by Jeff-Kesselman

Make sure to set your axis type to "KeyOrMOuseButton" Then read it using Input.GetButtonUp

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Answer by alucardj

http://docs.unity3d.com/Documentation/ScriptReference/Input.GetButtonUp.html It will not return true until the user has pressed the button and released it again. This is just how it works. GetKey goes...

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